Cragsmasher (+3 Warhammer)

Benren's Warhammer


Cragsmasher (+3 Warhammer)

Damage: 1d8+7+2d6 (electricity)
Critical: X3 (+2d10 electricity damage on a critical hit)
Type: Bludgeoning

Axiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction (Chaotic.) It deals an extra 2d6 points of damage against all chaotic aligned. It bestows one negative level on any chaotic creature attempting to wield it. The negative level remains as long as the is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings bestow the lawful power upon their ammunition.

Shocking Burst: A shocking burst weapon functions as a shock weapon that also explodes with electricity upon striking a successful critical hit. The electricity does not harm the weilder. In addition to the 2d6 electricity damage from the shock ability, a shocking burst weapon deals an extra 1d10 points of electricity damage on a successful critical hit. If the weapon’s critical multiplier is X3, add an extra 2d10 points of electricity damage instead. Bows, crossbows, and slings, so crafted bestow the electricity damage upon their ammunition.



Cragsmasher (+3 Warhammer)

The Demon Hunter's Guild balthiczar Darkness