Nardual

Ashera's Animal Companion

Description:

Nardual (Eagle, Giant)
Size/Type:Large Magical Beast
Hit Dice:4d10+4 (26 hp)
Initiative:3
Speed:10 ft. (2 squares), fly 80 ft. (average)
Armor Class:15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple:
4/12
Attack:Claw +7 melee (1d6
4)
Full Attack:2 claws 7 melee (1d64) and bite 2 melee (1d82)
Space/Reach:10 ft./5 ft.
Special Attacks:—
Special Qualities:Low-light vision, evasion
Saves:Fort 5, Ref +7, Will +3
Abilities:Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10
Skills:Knowledge (nature) +2, Listen +6, Sense Motive +4, Spot +15, Survival +3
Feats:Alertness, Flyby Attack
Environment:Temperate mountains
Organization:Solitary, pair, or eyrie (5-12)
Challenge Rating:3
Treasure:None
Alignment:Usually neutral good
Advancement:5-8 HD (Large); 9-12 HD (Huge)
Level Adjustment:
2 (cohort)
A typical giant eagle stands about 10 feet tall, has a wingspan of up to 20 feet, and resembles its smaller cousins in nearly every way except size. It weighs about 500 pounds.
Giant eagles speak Common and Auran.
Combat
A giant eagle typically attacks from a great height, diving earthward at tremendous speed. When it cannot dive, it uses its powerful talons and slashing beak to strike at its target’s head and eyes. A solitary giant eagle is typically hunting or patrolling in the vicinity of its nest and generally ignores creatures that do not appear threatening. A mated pair attacks in concert, making repeated diving attacks to drive away intruders, and fights to the death to defend their nest or hatchlings.
Evasion
With a successful Reflex save against an attack that allows a Reflex save for half damage, a giant eagle takes no damage.
Skills
Giant eagles have a +4 racial bonus on Spot checks.
Training A Giant Eagle
Although intelligent, a giant eagle requires training before it can bear a rider in combat. To be trained, a giant eagle must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly giant eagle requires six weeks of work and a DC 25 Handle Animal check.
Riding a giant eagle requires an exotic saddle. A giant eagle can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Giant eagle eggs are worth 2,500 gp apiece on the open market, while chicks are worth 4,000 gp each. Professional trainers charge 1,000 gp to rear or train a giant eagle.
Carrying Capacity
A light load for a giant eagle is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds.
The Druid’s Animal Companion
A druid’s animal companion is different from a normal animal of its kind in many ways. A druid’s animal companion is superior to a normal animal of its kind and has special powers, as described below.
Animal Companion Basics:
Use the base statistics for a creature of the companion’s kind, but make the following changes.
Class Level
The character’s druid level. The druid’s class levels stack with levels of any other classes that are entitled to an animal companion for the purpose of determining the companion’s abilities and the alternative lists available to the character.
Bonus HD
Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice.
Natural Armor Adj.
The number noted here is an improvement to the animal companion’s existing natural armor bonus.
Str/Dex Adj.
Add this value to the animal companion’s Strength and Dexterity scores.
Bonus Tricks
The value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill). These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can’t be changed.
Link
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells
At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).
Evasion
If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.
Devotion
An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.
Multiattack
An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a -5 penalty.
Improved Evasion
When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

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Bio:

Nardual

The Demon Hunter's Guild balthiczar Darkness