The Demon Hunter's Guild
Ashera is radiantly beautiful, even by Elven standards. Her angular features impart a somewhat severe demeanor to the casual onlooker, not to mention she’s been a forest child for decades. The forest is her ally, and she will protect it with her life.
Forest of Cormanthor
The forest of Cormanthor was long the place of the Elven empire of Cormanthyr. It is a large, dense forest made up of a variety of species of plants, including some trees that can grow over 100’ (30m) high deep in the woods. It is largely abandoned today because of the Retreat, when over 90% of the elven inhabitants left for Evereska and Evermeet or other places in the west. It remained a large mysterious forest with old secrets for many centuries and only recently,with the revival of Cormanthyr, has it come alive again. Ashera and her mother, Talindra, have lived in the Starwood for over a century. Ashera tends to the great oaks and maples that grow 200’ tall. She has only left the forest once on a pilgrimage to stop a dire evil force that threatened the safety of her mother and Cormanthor.
Commonly Remembered Spells
Create water, cure minor wounds, detect magic, know direction, light, purify food and drink
Cure light wounds, endure elements, entangle, faerie fire, magic fang, pass without trace, summon nature’s ally I
Delay poison, fog cloud, gust of wind, heat metal, resist energy, summon nature’s ally II, tree shape
Call lightning, cure moderate wounds, magic fang (greater,) neutralize poison, protection from energy, stone shape, summon nature’s ally III
Blight, control water, cure serious wounds, dispel magic, flame strike, scrying
Baleful polymorph, call lightning storm, cure critical wounds, death ward, stoneskin
Cure light wounds (mass,) dispel magic (greater,) move earth, summon nature’s ally VI, wall of stone
Changestaff, fire storm, heal, wind walk
Animal Shapes, Reverse Gravity, word of recall
+2 Staff of the Woodlands (67 Charges)
Appearing to have grown naturally into its shape, this oak, ash, or yew staff allows use of the following spells:
Charm animal (1 charge)
Speak with animals (1 charge)
Barkskin (2 charges)
Wall of thorns (3 charges)
Summon nature’s ally VI (3 charges)
Animate plants (4 charges)
The staff may be used as a weapon, functioning as a +2 quarterstaff. The staff of the woodlands also allows its wielder to pass without trace at will, with no charge cost. These two attributes continue to function after all the charges are expended.
Moderate varied; CL 13th; Craft Staff, Craft Magic Arms and Armor, animate plants, barkskin, charm animal, pass without trace, speak with animals, summon nature’s ally VI, wall of thorns; Price 101,250 gp.